![]() ![]() Hence, young souls are often attracted to the more obvious signs of success - fame, wealth, power, glory. Frantic, materialistic cities like Hong Kong and Los Angeles are young soul hotbeds.īecause young souls can often experience life as a contest between themselves and many other ambitious individuals, an ideal outcome would be to succeed very loudly and visibly so that everyone knows who “the winner” is. Young souls are drawn to live in highly competitive environments in which they can push themselves, assert themselves, and prove themselves. ![]() They are identified with their own perspective, feeling confident that is the best way to see things. What young souls do not quite recognise as yet is that all perspectives are equally valid. I know it is because I can see it for myself. So, for the young soul, “ My way is the right way. They are self-determined agents of change.īecause young souls’ opinions are of their own making - based on their own knowledge and reasoning - they will naturally feel that their own opinions are inherently right and correct. As a result, anyone with a different opinion is presumably wrong.īut because others’ opinions too, right or wrong, can determine what happens in the world, there is a constant sense of competition, and hence a feeling that those who disagree ought to be put right, or put down, or at least proven wrong. By pushing their own agenda, they can determine what happens in the world. By asserting their own perspective, they can change what the world believes to be true. Life is often therefore perceived as a contest between competing individuals: me versus you and you and you … Or between competing agendas: my way versus your way.Īnd whereas baby souls automatically adopt the beliefs and values of their native tradition, young souls are busy developing their own perspective and agenda, finding their own talents and their own way of seeing things and doing things. The young soul’s sense of self is as an individual who stands in contrast to other individuals - I am not you, you are not me. For the young soul, however, the world consists of distinct individuals, each with a mind of their own, each with their own agenda. Recall that for the baby soul (at stage 2), the world is perceived in terms of us versus them. The danger is that the appearance of success can become more important than anything else, including even happiness. This outward-bound, achievement-focused sense of self can lead to a determination to be a “winner” - and to be seen to win. There is a strong desire to make a personal impact on the outer world, so the focus is very much outwards and with a lot of energy.Īt the same time, there is a strong tendency to compare oneself to others, evaluating self-worth in terms of “my” achievements relative to “their” achievements. The main lesson for souls in the third stage of their evolvement is to do with exploring and expressing individuality, discovering the power of independence in thought, will and action. If you're still interested, get it on a sale.Young souls are learning to be independent actors in the world, exercising their free will. Hence, there is a major emphasis on heroic self-assertion and progress, freeing oneself from limiting structures, finding one’s own strengths and talents, discovering “what I’m made of”. I wish it was more thoroughly polished/written. The end gets closer, but still doesn't hit the mark.Īgain, I really wanted to like this game. You don't have much room for moral ambiguity. When one side is, without reflection or guilt, sending soldiers to kill literal children who just want their parental guardian back who only fight said soldiers in self-defence while constantly offering peaceful alternatives. Our antagonists are too hateful and apathetic to come off as well-rounded people. Our protagonists are too reflective and empathetic to come off as bloodthirsty idiots charging into a foreign land, slaughtering any in their way. ok? I think? It comes off as someone tried to write a story where the protagonists and antagonists are morally ambiguous and that there's good and bad on both sides, but it doesn't stick the landing at all. Also, as you get closer to the end, it becomes clear the team was running out of money and/or ideas, because the quality of both the gameplay and the story starts dropping and doesn't stop (♥♥♥♥ your spectral weapon 1 hp ♥♥♥♥♥♥♥♥). This is especially annoying as you deal with juggling attacking and blocking, and most shields do not allow you to block while an attack animation is playing. ![]() The combat is good for the most part, but attacks eventually get to the point where there's almost no time between the wind up/"tell" and the attack. I enjoyed the first few hours, but around halfway through, the game started to get grating.
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